The Potentials of Game-Based Environments for Integrated, Immersive Learning Data

2018. Groff, J. European Journal of Education.

Using Games in the Classroom

2016. Groff, J., McCall, J., Darvasi, P., & Gilbert, Z. In Schoenfield, K. (Ed.) Learning, Education and Games Vol 2: Bringing Games into Educational Contexts. IGI Global Harrisburg, PA.

Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games

2015. Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. A whitepaper design guide by the Learning Games Network and the MIT Education Arcade.

Console Game-Based Pedagogy: A Study of Primary and Secondary Classroom Learning Through Console Video Games

2012. Groff, J., Howells, C., & Cranmer, S. International Journal of Game-Based Learning, 2(2), 35-54.

Leveraging Digital Games for Moral Development in Education: A Practitioner’s Reflection

2010. Fitzgerald, R., & Groff, J. in K. Schreier & D. Gibson (Eds.), Designing Games for Ethics: Models, Techniques, and Frameworks. IGI Global: Harrisburg, PA.

The Impact of Games in the Classroom: Evidence from Schools in Scotland

  1. 2010.Groff, J., Howells, C., & Cranmer, S. Futurelab: Bristol, UK.

Using the Technology of Today, in the Classroom Today: The Instructional Power of Digital Gaming and Social Networking, and How Teachers Can Leverage It

  1. 2009.Klopfer, E., Osterweil, S., Groff, J., & Haas, J. An MIT Education Arcade whitepaper.

Web 2.0: Today’s Technology, Tomorrow’s Learning

  1. 2008.Groff, J. & Haas, J. Learning and Leading with Technology, Sept/Oct 2008.

Using Technology to Explore Social Networks and Mechanisms Underlying Peer Effects in Classrooms

  1. 2008.Guryan, J., Klopfer, E., Jacob, B., & Groff, J. Developmental Psychology, 44(2), 355-64.




Expanding our ‘Frames’ of Mind for Education and the Arts

  1. 2013.Groff, J. Harvard Education Review, 83(1), 15-39.

Collaborations in Mind, Brain, and Education: An analysis of researcher-practitioner partnerships in three elementary school intervention studies

  1. 2011.Martin, R. & Groff, J. International Mind, Brain & Educational Journal, 5(3), 115-120.

The conflicted brain: The impact of modern technologies on our cognition and how arts education can be the keystone to whole-mindedness

2010. Groff, J. In E. Clapp (Ed.), 20UNDER40: Reinventing the Arts and Arts Education for the 21st Century. Author House.

education & systems

Personalized Learning: The State of the Field & Future Directions

  1. 2017.Groff, J. Center for Curriculum Redesign whitepaper.

Dynamic Systems Modeling in Educational System Design and Policy

  1. 2013.Groff, J. Journal of New Approaches in Educational Research, 2(2), 72-81.

Technology-Rich Innovative Learning Environments

  1. 2013.Groff, J. OECD - Center for Educational Research and Innovation (CERI) Technical Paper.

Driving Social Innovation in Education

  1. 2010.Dykes, G., Groff, J., Renfrew-Knight, H., & Sutch, D. An HP whitepaper.

Transforming the Systems of Public Education

  1. 2009.Groff, J. Nellie Mae Education Foundation Research Portfolio.

A Framework for Addressing Challenges to Classroom Technology Use

2008. Groff, J. & Mouza, C. Association for the Advancement of Computing in Education (AACE) Journal, 16(1), 21-46.

Developing International Education Digital Communications Standards

2007. A whitepaper publication / policy document for the Digital Communications Standards & Advisory, underwritten by Certiport.

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