Using Games in the Classroom

2015. Groff, J., McCall, J., Darvasi, P., & Gilbert, Z. In Schoenfield, K. (Ed.) Learning, Education and Games Vol 2: Bringing Games into Educational Contexts. IGI Global Harrisburg, PA.

Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games

2015. Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. A whitepaper design guide by the Learning Games Network and the MIT Education Arcade.

Console game-based pedagogy: A study of primary and secondary classroom learning through console video games

2012. Groff, J., Howells, C., & Cranmer, S. International Journal of Game-Based Learning, 2(2), 35-54.

Leveraging digital games for moral development in education: A practitioner’s reflection

2010. Fitzgerald, R., & Groff, J. in K. Schreier & D. Gibson (Eds.), Designing Games for Ethics: Models, Techniques, and Frameworks. IGI Global: Harrisburg, PA.

The Impact of Games in the Classroom: Evidence from Schools in Scotland

  1. 2010.Groff, J., Howells, C., & Cranmer, S. Futurelab: Bristol, UK.

Using the Technology of Today, in the Classroom Today: The Instructional Power of Digital Gaming and Social Networking, and How Teachers Can Leverage It

  1. 2009.Klopfer, E., Osterweil, S., Groff, J., & Haas, J. An MIT Education Arcade whitepaper.

Web 2.0: Today’s Technology, Tomorrow’s Learning

  1. 2008.Groff, J. & Haas, J. Learning and Leading with Technology, Sept/Oct 2008.

Using Technology to Explore Social Networks and Mechanisms Underlying Peer Effects in Classrooms

  1. 2008.Guryan, J., Klopfer, E., Jacob, B., & Groff, J. Developmental Psychology, 44(2), 355-64.




Expanding our ‘Frames’ of Mind for Education and the Arts

  1. 2013.Groff, J. Harvard Education Review, 83(1), 15-39.

Collaborations in Mind, Brain, and Education: An analysis of researcher-practitioner partnerships in three elementary school intervention studies

  1. 2011.Martin, R. & Groff, J. International Mind, Brain & Educational Journal, 5(3), 115-120.

The conflicted brain: The impact of modern technologies on our cognition and how arts education can be the keystone to whole-mindedness

2010. Groff, J. In E. Clapp (Ed.), 20UNDER40: Reinventing the Arts and Arts Education for the 21st Century. Author House.

education & systems

Dynamic Systems Modeling in Educational System Design and Policy

  1. 2013.Groff, J. Journal of New Approaches in Educational Research, 2(2), 72-81.

Technology-Rich Innovative Learning Environments

  1. 2013.Groff, J. OECD - Center for Educational Research and Innovation (CERI) Technical Paper.

Driving Social Innovation in Education

  1. 2010.Dykes, G., Groff, J., Renfrew-Knight, H., & Sutch, D. An HP whitepaper.

Transforming the Systems of Public Education

  1. 2009.Groff, J. Nellie Mae Education Foundation Research Portfolio.

A Framework for Addressing Challenges to Classroom Technology Use

2008. Groff, J. & Mouza, C. Association for the Advancement of Computing in Education (AACE) Journal, 16(1), 21-46.

Developing International Education Digital Communications Standards

2007. A whitepaper publication / policy document for the Digital Communications Standards & Advisory, underwritten by Certiport.

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